Microsoft’s wearable electromyography-based computer controller
Microsoft is hard at work since 2008 in developing an advanced wearable computer system that functions as a wearable electromyography-based computer controller which can be worn as an armpad, wristwatch, shirt, gloves or eyeglasses. This is just the infancy stage of wearable computing technology which can have many other applications other than just controlling games like controlling music player, television, game consoles and more. The Wearable Electromyography-Based Controller is directly attached to the user for sensing and decoding electrical signals created by human muscular activity by the Electromyography (sEMG) sensors which provide the necessary electrical signal for controlling computing devices.
The Wearable Electromyography-based Controller provides a human computer interface (HCI) device for interaction with attached devices through electrical signals generated by the movement of muscles for self-calibration and positional localization processes.